1. Each team must have a minimum of 4 but may have a maximum of 10 players on its roster.
  2.  Teams get 2 points for a win, 0 point for a loss.
  3. Games may be started or completed with only 3 players, but not with 2 players (result is an automatic forfeit).
  4. The goalie cannot cross the centre half line. If the goalie does so during normal course if play, it is an automatic turn-over at the point of infraction. If the goalie crosses centre during a fight, or other altercation for any reason, he/she will be immediately ejected from the game.
  5. Online player changes may be made after initial registration is complete and prior to the close of the registration deadline. Some roster changes may be permitted after the registration deadline but prior to the team's first scheduled game, though it will be up to the discretion of the Convenor to approve any player changes/additions since the proposed roster change might affect tournament brackets (which cannot change once finalized). No roster substitutions are allowed after a team’s first scheduled game.
  6. All players must individually sign the score sheet before each game.
  7. All games will be played 3-on-3, including the goaltender (i.e. 3 out players plus one goalie on the rink at all times). A team may play without a goaltender, if it chooses to do so, at any time during the match.
  8. Games will begin with a face-off.
  9. The ball will change possession after every goal scored.
  10. During play, alternates can substitute as teams deem necessary and/or "on the fly". No stoppage in play is necessary to make substitutions. However, a team needs to be especially careful not to get penalized for too many men on the rink when making on the fly changes. Changes must always be made from the team's defensive end of the rink. Trying to change in the offensive end may result in a penalty shot (if an advantage is created, and according the referee’s discretion).
  11. Hand passes are permitted, unless the official deems that a player closed his hand on the ball and/or the hand pass created an unfair advantage. Under such circumstances, the play is stopped immediately and ball awarded to the opposing team.
  12. Goalie changes can be made on the fly and are subject to the same rules of all other on the fly player changes. Time will NOT stop to replace a goalie. If a goal is scored while a team is attempting to make an on the fly goaltender change, the goal will stand. Teams must identify and use only one goaltender prior to any shootout.
  13. When the ball is covered by the goaltender, the defending team gets possession of the ball behind/beside their net. The other team must give the team with the ball 3 metres of space to make a play. The team with possession is allowed 5 seconds to put the ball in play.
  14. When a ball leaves play over the backdrop:
    The defending team receives possession of the ball behind their own net. The opposing team must give the team with the ball 3 metres of space to make a play. The team with possession is allowed a maximum of 5 seconds to put the ball back into play (after retrieving it).
    The team on offense receives possession of the ball at the place closest to where the ball left play. The defending team must allow the offensive team 3 metres of space to make a play. The team on offense is allowed a maximum of 5 seconds to put the ball back into play (after retrieving it).
    If the ball leaves play at either side of the rink, the team that the ball did not go off of receives possession at the spot where the ball left play. The referee will determine which team should have possession. Again that team is given 3 metres of space and 5 seconds of time to make a play.
    Goals may be scored directly upon play resuming (i.e. no need to start play again with a pass. Shots are live!)
  15. After a goal is scored:
    There is no face-off. The team that was scored on gets possession and may execute play immediately. They also must execute play (i.e. cross the center line) within 10 seconds. If they fail to do so, the other team may encroach aggressively.
    The team that just scored must always clear and cannot cross the centre line until the ball, or an offensive player, crosses that line (or the 10- second rule expires).
    However, during the final 3 minutes of play, the team that just scored must still (in its entirety) clear half - but after so doing may then encroach immediately. The purpose of this rule is to avoid stalling by the team who was scored on and to intensify the final minutes of each game.
  16. Teams will be given a 2-minute warm-up before each game.
  17. A 8-minute forfeit allowance will be strictly enforced.
  18. Games will be 25 minutes in length. The last minute of the game will be stop time.
  19. A mercy rule will be in effect if one team leads the other by a 10 goal margin at any point during the game. The score is then recorded as a 10 goal margin of victory. This is for seeding purposes.
  20. Each team will be allowed one (1), 30-second time out per game.
  21. There shall be no slashing, hooking tripping, crosschecking, high sticking, or inappropriate stick work of any kind. Doing so shall result in a penalty shot for the other team. More serious offenses, including, but not limited to, spearing and/or butt-ending, shall result in an individual being immediately removed from the tournament. Given the location, event participants may also face legal consequences for any inappropriate actions.
  22. Fighting is unacceptable and will always result in the individual being removed from tournament. From an organizer's standpoint, fighting is defined as one punch. The public setting of these events means that fighting may also have legal ramifications.
  23. There shall be no pushing, shoving, checking, roughhousing, or unsportsmanlike conduct of any kind. Doing so shall result in at least a penalty shot for the other team, but may be punished more severely according to the discretion of the referee and/or tournament supervisor.
  24. There shall be no stalling. Stalling is called at the discretion of the official. Doing so shall result in a penalty shot for the other team.
  25. Any player that gets penalized two times during one game for incidents mentioned above will be disqualified from participating in the remainder of that game. The team will also then be forced to play the remainder of the game short-handed (i.e. 3-on-2. It's like a red card in soccer!) The player in question may be subject to more serious punishment (i.e. ejection from the tournament), if the Tournament Supervisor deems necessary. In addition, the entire team may be removed from the tournament based on the questionable actions of one team member.
  26. If any player touches the ball while his/her team has too many players on the street, it shall be ruled a "too many players on the street" penalty and the opposing team shall be awarded a penalty shot. There is no 10 metre grace given for player changes! Too many men (or women) on the game penalties are not applied against the two penalties and you are out rule.
  27. Slap shots are allowed.
  28. Any contact made with the ball when the stick is above the crossbar will be penalized with a penalty shot. Penalties awarded as a result of making contact with the ball with a high stick also do not count against the two penalties and you are out rule.
  29. The result of all penalties is a penalty shot awarded to the other team. Penalty shots are taken immediately after an infraction, and are taken with the ball being placed at center ice according to breakaway type format.
  30. For penalty shots, the ball is dead after the shot or at the conclusion of forward progress. Possession is always given to the defending team regardless of the outcome of the shot. After the shot, the ball is immediately live to the defending team. Any individual can take all penalty shots for a team if it so chooses (i.e. the shot does not have to be taken by the player that was infracted or a player that was on the rink at the time of the infraction).
  31. If the game reaches the 25-Minute time limit in a tie, the teams will go into a shootout to determine the winner. Each team will nominate 3 players from their own team to participate in the shootout. Each of these shooters will be given one breakaway on the opposing goaltender. The team with the most goals at the end of the shootout will be declared the winner. If the score remains tied after the initial shootout round, the shootout will move to sudden death format. In the sudden death shootout, the same 3 players must shoot in the same order as they did during the initial shootout round. Sudden death shoot out rounds continue until a winner is declared.
  32. Goaltenders should bring their own goaltender equipment. The Referee reserves the right to reject the use of this equipment if it is deemed unsafe or unfair to the opposing team. Pads may be no wider than 13". Challenges on the width of a goalies pads made by an opposing team must be done before the game starts. If the challenge is correct, the goalie is no longer allowed to use the pads and the team must either borrow equipment from the equipment tent, or play without a goalie (4 out players). If the goalie chooses to borrow pads, the game will not wait for the goalie to be ready and will start on schedule. The challenging team will also be awarded a goal. If the challenge is incorrect, the challenging team must forfeit a goal.
  33. Sticks and running shoes will NOT be provided and are required by all participants. All sticks are subject to examination by the referee prior to each game. Any type of stick (wood, graphite, plastic blade, etc.) can be used, but if the stick is chipped, sharp, or deemed potentially dangerous at any time before or during game action, its use will not be allowed. Curves of all kinds are allowable; all true street hockey players know that there is no such thing as an illegal curve in street hockey!
  34. Some form of eye protection (either masks or goggles strapped around the head) is encouraged for all players.
  35. Gloves, helmets, eye protection, jocks, mouth guards and shin guards are STRONGLY ENCOURAGED FOR ALL PARTICIPANTS, but are not mandatory. Choosing to not wear any piece of protective equipment is done so at the player's own risk. The tournament, DDMC and the Regent Park Recreation are NOT responsible or liable for any injuries that may occur.
  36. Weather -will proceed rain or shine except under conditions of severe weather systems. Play will be stopped immediately in the case of such weather systems, including lightning, with all players asked to leave the rink.
  37. Under the threat of such circumstances, all teams should report to the rink on which its division’s games are scheduled, since schedules may change. Should inclement weather lead to tournament delays, games will then be played until 10 goals or 20 minutes, At the end of the 20-minute period, the team that is ahead is declared the winner. If a game reaches the time limit in a tie, the teams will go into a shootout to determine the winner. All teams must stay near their rink at all times, as games will be played in rotation and will progress quickly. If a Team is not present at the time an official calls for the game, the absent team(s) will risk forfeiture. Be sure to come to the event prepared for any kind of weather!
  38. Unless otherwise notified, all printed schedules are operative only through the first game for all teams. After that, each team is advised to check the Master Scoreboard for all schedules, times, rinks, revisions, and other important information. We reserve the right to reduce the number of games or shorten games in the case of inclement weather or any other unforeseen circumstances. Be aware that if you choose to leave the event site, you might miss out on important event related / scheduling information.
  39. A player must leave the game when an abrasion has flowing blood. Once the flow has stopped and there is no chance of blood contacting other players, the player with the abrasion may re-enter the game.
  40. Drug use is prohibited on site. Alcohol consumption is only permitted in designated/licensed areas. Any player or spectator who violates the spirit of this rule will be escorted off site by event security. The rest of the player or spectator’s team will be automatically eliminated from the competition.
  41. This is a for FOR FUN ONLY tournament and no one should intentionally trip, slash, high-stick, body/cross-check, or attempt to injure another player.  If this happens, the other team gains possession and play will continue. It is the player's responsibility to be fair and honest. If there are problems with the people playing unfair or "DIRTY" the time keeper can remove them from the tournament.
  42. Stick Throwing: Throwing sticks is very dangerous and strictly prohibited. Anyone throwing their sticks will result in a penalty shot awarded to the other team and may be subject to other disciplinary action as specified in Rule 21.
  43. FIGHTING: There is ZERO TOLERENCE rule for fighting. Anyone that is in involved in a fight will be expelled from the tournament – NO EXCEPTIONS. Any player who is punched, kicked or put in a position to defend themselves, but does not strike back may remain in the game at the time keeper/Convenor's discretion. ONE player can be ejected for fighting!